Aquazoo Projection Mapping (2020)

In 2018 my university had a coorporation with the Aquazoo Museum in Düsseldorf. The goal was to create an interactive projection, that teaches about the evolution of prehistoric animals from water animals to land animals. Visitors can interact with the projected 3D environment and the animals will react to the tracked movement of the visitors. I was tasked with the modeling, texturing rigging and animation of the animals. I used Cinema 4D, Zbrush and Substance Painter for that. The whole application was finalized in Unity.
Link to a german article about the project:

https://www.duesseldorf.de/aktuelles/news/detailansicht/newsdetail/gemeinsam-mit-urzeitwesen-auf-spuren-der-evolution.html

An official video about the installation inside the Düsseldorf Aquazoo. (in German)

The 4 prehistoric animals: Eusthenopteron, Tiktaalik, Pederpes, Strunius and Meganisoptera

Different walkcycles I animated for the animals

A simple mockup for the land level and a breakdown of the “highpoly” sculpt vs the lowpoly mesh with baked normals.